Knockout city ranked

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And everything that you need to hear, such as the subtle whoosh of a ball heading your way or smack of someone catching a ball behind you, always breaks through the soundscape of music, announcer barks, and callouts. Every single important action in the game-catches, dodges, passes, tackles, slow balls, fast balls, curved, lobbed, and every special ball in between-has its own distinct sound. A lack of consistent, varied audible feedback can hinder games that would otherwise feel great ( Biomutant's clunky fighting comes to mind), but Knockout City is an overachiever in this area. It'd be criminal to talk about Knockout City's controls without mentioning sound design. That's enough time to get thrown back as a weapon against your own team, or get tossed off the edge of the map like a piece of trash (ouch). You're helpless while you're a ball, and if you get caught by an enemy, you're trapped in their grasp for a few seconds. Ballform can be a total lifesaver when there's nothing else around, and a hit is also an instant KO, but it carries crucial risks.

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On top of all that, any player can curl up into a ball and become a weapon for your teammates. I struggle to think of another PvP game that has considered its sound effects so carefully other than juggernauts like CS:GO and Valorant.

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